That does sound like a great project, for sure I’m interested. What’s the timeline? I can work with that. What your budget? What’s that? My hourly rate? It’s $90 an hour. Yeah, I know. I’m expensive. You can find developers in, like, 10 minutes that cost 30 or 40 bucks an hour? Hey, that’s awesome. I’ll talk with you later. What? No, sorry, I don’t negotiate my hourly rate. Why not? It’s complicated.
No, you know what? It’s not complicated. I’ve been honing my craft for 11 years. I sat through the judgements of real developers who called me a flash weasel and flash in the pan because I used software to make objects dance around. Those same developers found their own skills slowly sliding into the background as more and more Flash was used. I clawed my way up the ranks on my own merits. I started as an animator in Flash. Exporting Flash 2 animations for streaming within a framework in Director. Flash couldn’t handle audio well enough at the time, you see.
My last full time job was as Director of New Media. Sure it’s a trite title, but what’s yours? My title before that was Manager of Integrated Media. I was involved in new business pitches and helped win them for my employers. I managed teams of Flash developers. Making sure that they were treated fairly and that the expectations of my employers were met. The projects I worked on won awards. I liked my coworkers and they liked me. I’ve been successfully freelancing for over two years. That must mean something, no?
I come up with ideas your current employees may not have on their own. Those ideas are free, by the way, they come with the developer, aka me. However, thanks to my extensive experience, those ideas are also well-vetted through looking and working in this medium. Seeing what works and what doesn’t.
I have a sense for motion and code that, while they may not fit the norm for a top-notch coder, are pretty damn awesome. Again, 11 years. You see where I’m going with this, don’t you?
I don’t ask questions if your creative comes back again and again with pixel-pushing minutiae. You know why? I’ve been in Creative. I know their pain. I don’t ask questions when the tech team wants me to recode to add their framework call into my piece. You know why? I’ve been in Technology, too.
I don’t haggle for money on extra time after we’ve agreed to a deadline. I don’t add to my estimate even after you’ve extended your own deadline by a week. I work weekends, I work late, I work when your entire team doesn’t. I am committed to your project.
I don’t point fingers arbitrarily. I will defend myself if someone tells me I’m at fault on something I’m not. But I am the first to acknowledge my mistakes. Again, 11 years.
I am an award-winning developer with an extensive network of colleagues in the advertising world in Toronto. I have worked for nearly every major agency repeatedly. I have made errors in judgements with some and will never work for them again. However, I continue to get work and get requests for work. I have burned very few bridges for all my plain speech in 11 years. As far as I can tell, I’m well-liked.
I’ve taught coworkers to open their eyes to new concepts. I’ve taught students how to code more efficiently. I’ve spoken at conferences on networking, coding, procrastination, video implementation and sound. Crowds don’t frighten me. I’ve spoken at schools on the very same things. On how to be a freelancer or how to be an employee.
I don’t share my hourly rate because it’s a hindrance. It’s how I estimate my time and costs. What you think is an acceptable estimate from me is based on my hourly rate and how much time you want from me, by the way. I just didn’t say that I used my hourly rate and gave you a flat fee. Don’t get hung up on one number. It’s not important. What is important? I get your job done, I don’t generally get confused and I’m smart as hell.
Yeah, I know. I’m expensive.